PP++ : Is It Dead?

If you nip over to my portfolio section, you’ll see a link to my old University project, PP++. Essentially, it’s a framework for developing games. When I set out to do it, it had grand plans of being totally plug-in centric and cross platform, but that somewhat fell apart when you bring in all the usual overhead of a university project.

So, is it dead? Yes, and no 🙂 Continue reading

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Redundancy Means Productivity

My employer recently entered administration. You may know of them, the late Realtime Worlds. Kind of sad really, as the company had many talented folks who I really enjoyed working with.

So now I’m searching for new employment. Continue reading

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